Goal Packages

All information on this page was written by a student of TROM. It is extracted from and is a summation of Dennis’ work. Any discrepancies between material on this page and Dennis’s should be decided based on Dennis’s work, not a students.

In TROM these terms are synonymous and mean the same thing: Goal, Intention, Purpose, Desire, Want, Postulate.

All goal packages consist of four legs:
1. To Be ‘Goaled’
2. To Not Be ‘Goaled’
3. To ‘Goal’
4. To Not ‘Goal’

For example, the goal To Help has 4 legs: Be Helped, Not Be Helped, Help & Not Help.

Interactions across, for example,
Be Helped – Help, are agreements.

Interactions diagonally, for example,
Be Helped – Not Help, are games.

When the degree of importance of the interaction increases, games become conflicts, agreements become overwhelms.
For example, To Not Be Helped becomes Must Not Be Helped; Help becomes Must Help.

The purpose and use of a goals package is to find the relevant things to reevaluate.

When all 16 possible interactive states are examined and reevaluated, the package resolves. When only one aspect is considered, the package will not fully resolve.

In TROM the method of reevaluation is ‘Time Breaking’. (the past situation is still floating along in the present, influencing things.)

Time Breaking is the comparison of a past item / person / situation / incident, with the present time room or environment, by noting differences between the past instance and the present environment. One then notes similarities between past items and present items. This is done repetitively and alternatively. Differences. Similarities. Differences. etc until the distress of the past vanishes.

Time Breaking is also accompanied by Repair of Importance whenever things get rough, when beginning a ‘session’ and when ending a ‘session’. (see below)

The essentials of goals packages are three fold:
1. it keeps one focused on the aspects that WILL bring about a resolution.
2. It contains all the aspects of any situation. For example, a situation that appears to be only an enforced understanding, (‘you WILL stay home and clean up your room’), will not fully resolve if the other 15 aspects are not also reevaluated. For example, enforcing an understanding on them in response.

3. The third invaluable thing about goals packages is the knowledge of the sequence in which things resolve most quickly and easily. This sequence is contained in Dennis’ ‘Postulate Failure Cycle Chart for an Effect.’ (as shown in his book, “TROM, The Resolution Of Mind”

A note on Repair of Importance, (aka RI).
If it is not done when a past item is handled, then other nasty things will ‘automatically’ take its place. This is due to an addiction to ‘Importance’. We just MUST maintain a level of importance in our existence. So to cut off this natural inclination to replace a vanquished importance with another nasty importance, one gets pro-active and handles ones craving by getting sane, non-nasty importances. Dennis gives four variations of doing this in the book. One will work for you.

Essentially, one is creating or finding things to Be Known and alternatively getting the idea of another creating things to Be Known (so you can Know them).
It’s a positive exercise of the senior life goal, To Know / Be Known.

The Senior Life Goal:
To Know / Be Known

Junior Life Goals:
To Admire, To Control, To Create, To Eat, To Enhance, To Feel, To Have, To Help, To Love, To Own, To Reason, To Sex, To Surprise

Body Life Goals:
To Hear, To See, To Smell, To Taste, To Touch


Examples of non-life goals:
To Hate, To Kill, To Steal, To Revenge, To Hurt.
Plenty of interesting stuff to reexamine, but the package never resolves and one only get worse.


Examples of cross-packaged goals packages:
To Hurt / To Be Helped (eg, “I asked for your help and you hurt me”; “The criminal asked for mercy so we shot him”, etc. Cross purpose goals yield plenty of interesting stuff to reexamine, but the package never resolves and one only get worse.

A short video of the four flows at each corner of the goal package, thus showing all 16 possible interactions.